Dock your Boat is not just an app. It's a long-term project with a growing community of real sailors, but also players and people who like boats. The constant changes on the platforms require continuous adjustments! We do our best to make the app work on as many devices as possible, but not everything is under our control. We are dependent on the Unity3D game engine and its interfaces to the different operating systems.
Over time, there are always phases where we have to concentrate on technical changes, such as: Unity updates, changed Play Store or Apple Store guidelines, because otherwise the app could be blocked. These times are particularly challenging because mostly nothing works for a while and we have to bring all modules back to life. Other phases are more fun, such as creating new features, boats or scenes, because here we write our own code, which is easier to keep under control.
The list here is a vague compilation to give you an idea of ​​where the journey is headed.

Game Logic

  • Bring real world harbours from OpenStreetMap
  • Scenes dedicated to sailing
  • Sailing Regatta
  • Race from A to B to C ...., including docking, gas station. Challange would be to plan the route according to the wind, use the least amount of diesel.
  • More Docking Scenes
  • Bigger boats


  • √ Use 2nd device as a remote control within the local network and/or bluetooth
  • Build world from OpenStreetMap + satellite depthdata
  • Regatta bouys for validating a track
  • Timer
  • √ Dynamic Scenery - auto load harbours as one approaches an area
  • Dynamic berth places - automatically check where one wants to berth
  • Towing of boats (dinghi)
  • Update Google store API - MUST be done till November
  • AI training sessions for "enemy" boats to improve there behaviour
  • Extend AI models of "enemy" boats to learn them sailing rules
  • Multiplayer (maybe)


  • √ Make Windows and Mac versions official
  • Apple TV
  • √ Link subscriptions between Desktops and Mobiles
  • VR version for Oculus